Is there such a thing as too many endings?


I just programed the 54th newest unique ending for the second half of the game. 

I am not even half way done with what I have mapped out. 

Is there such a thing as too many endings? 

Who is going to play all these routes? 

I just want players to have choices and those choices to matter...it has led to this. 

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although this wouldnt usually apply… how are you able to keep up with SO many endings!?